1. How do I use a random value? I remember that a sample had shown that.
2. is it possible to display a value to debug? #debug doesn't do that,
nor #warning.
3. if I use a random texture for a single object:
#declare myObject = box {<0,0,0> <1,1,1> pigment {color rgb <random,
random, random>}}
and do:
object {myObject}
object {myObject translate <1,0,0>}
will they have different colors?